This project was done in collaboration with OSF Healthcare Children Hospital of Illinois (CHOI) in Peoria and Jump Simulation and it also received a grant of $400,000 by PNC. The project aimed at developing a bedside STEAM toy for the pediatric patients of age group 7 to 14 yrs in order to keep them in the loop of their educational learning process. We focused on in-patients that were in the hematology and oncology department in CHOI. The goal is to make STEAM learning possible for pediatric patients all around the world at a minimal cost.


STEAM has been and is a growing field and occupations are increasing as technology becomes more essential in the world. America is falling behind in these fields compared to the rest of the world. Hematology and oncology pediatric patients (patients facing cancer) are often taken away from their normal lives and schoolwork and forced to find ways to entertain themselves in a non-productive way. This also drastically hinders their progress when it comes to school curriculum and STEAM learning.


According to our primary research through the stakeholders, there were certain constraints that needed to be considered for a hospital


What have we learned?


Design Concept and Recommendation
The design will consist of combining physical building and joining of various elements to trigger an AR application that would consist of videos and quizzes to teach about bodily systems in a fun and cool way according to the age group. This in turns educates the patients of what is going on with their bodies during the treatment process.

Rube Goldberg Machine

App Interface

App functioning
Patient's journey



Journey of a caregiver


Stakeholder mapping

Risk assessment
Information Architecture

Empathy Mapping
Process Pictures



Priority mapping

User Flow
